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 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * Copyright 2000, 2010 Oracle and/or its affiliates.
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
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 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
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#ifndef _SVX_BULITEM_HXX
#define _SVX_BULITEM_HXX
namespace binfilter {

// include ---------------------------------------------------------------

// define ----------------------------------------------------------------

// Styles
#define BS_ABC_BIG			0
#define BS_ABC_SMALL		1
#define BS_ROMAN_BIG		2
#define BS_ROMAN_SMALL		3
#define BS_123				4
#define BS_NONE				5
#define BS_BULLET			6
#define BS_BMP				128

// Justification
#define BJ_HLEFT			0x01
#define BJ_HRIGHT			0x02
#define BJ_HCENTER			0x04
#define BJ_VTOP				0x08
#define BJ_VBOTTOM  		0x10
#define BJ_VCENTER			0x20

// Valid-Bits
// Erstmal nur die Werte, die vom Dialog geaendert werden...
#define VALID_FONTCOLOR		0x0001
#define VALID_FONTNAME		0x0002
#define VALID_SYMBOL		0x0004
#define VALID_BITMAP		0x0008
#define VALID_SCALE			0x0010
#define VALID_START			0x0020
#define VALID_STYLE			0x0040
#define VALID_PREVTEXT		0x0080
#define VALID_FOLLOWTEXT	0x0100
}//end of namespace binfilter
#ifndef _SFXPOOLITEM_HXX //autogen
#include <bf_svtools/poolitem.hxx>
#endif
#ifndef _VCL_FONT_HXX //autogen
#include <vcl/font.hxx>
#endif
#ifndef _BF_GOODIES_GRAPHICOBJECT_HXX //autogen
#include <bf_goodies/graphicobject.hxx>
#endif

// class SvxBulletItem ---------------------------------------------------
namespace binfilter {
class SvxBulletItem : public SfxPoolItem
{
	Font	        aFont;
	BfGraphicObject*  pGraphicObject;
	String	        aPrevText;
	String	        aFollowText;
	USHORT      	nStart;
	USHORT	        nStyle;
	long  	        nWidth;
	USHORT	        nScale;
	sal_Unicode	    cSymbol;
	BYTE	        nJustify;
	USHORT	        nValidMask;	// Nur temporaer fuer GetAttribs/SetAttribs, wegen des grossen Bullets

#ifdef _SVX_BULITEM_CXX
	void	SetDefaultFont_Impl();
	void	SetDefaults_Impl();
#endif

public:
	TYPEINFO();

	SvxBulletItem( USHORT nWhich = 0 );
	SvxBulletItem( SvStream& rStrm, USHORT nWhich = 0 );
	SvxBulletItem( const SvxBulletItem& );
	~SvxBulletItem();

	virtual SfxPoolItem*    Clone( SfxItemPool *pPool = 0 ) const;
	virtual SfxPoolItem*    Create( SvStream&, USHORT nVersion ) const;
	virtual SvStream&       Store( SvStream & , USHORT nItemVersion ) const;

	sal_Unicode	        GetSymbol() const { return cSymbol; }
	String	            GetPrevText() const { return aPrevText; }
	String	            GetFollowText() const { return aFollowText; }

	USHORT				GetStart() const { return nStart; }
	long  				GetWidth() const { return nWidth; }
	USHORT  			GetStyle() const { return nStyle; }
	BYTE				GetJustification() const { return nJustify; }
	Font				GetFont() const { return aFont; }
	USHORT				GetScale() const { return nScale; }



	void	            SetSymbol( sal_Unicode c) { cSymbol = c; }
	void	            SetPrevText( const String& rStr) { aPrevText = rStr;}
	void	            SetFollowText(const String& rStr) { aFollowText=rStr;}

	void				SetStart( USHORT nNew ) { nStart = nNew; }
	void				SetWidth( long nNew ) { nWidth = nNew; }
	void				SetStyle( USHORT nNew ) { nStyle = nNew; }
	void				SetJustification( BYTE nNew ) { nJustify = nNew; }
	void				SetFont( const Font& rNew) { aFont = rNew; }
	void				SetScale( USHORT nNew ) { nScale = nNew; }

	virtual USHORT		GetVersion(USHORT nFileVersion) const;
	virtual int			operator==( const SfxPoolItem& ) const;

	static void			StoreFont( SvStream&, const Font& );
	static Font			CreateFont( SvStream&, USHORT nVer );

	USHORT&				GetValidMask() 					{ return nValidMask;	}
	USHORT				GetValidMask() const 			{ return nValidMask;	}
	USHORT				IsValid( USHORT nFlag ) const	{ return nValidMask & nFlag; }
	void				SetValid( USHORT nFlag, BOOL bValid )
						{
							if ( bValid )
								nValidMask |= nFlag;
							else
								nValidMask &= ~nFlag;
						}
};

}//end of namespace binfilter
#endif

