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#ifndef _B3D_VOLUM_HXX
#define _B3D_VOLUM_HXX

#ifndef _SVX_VECTOR3D_HXX
#include "vector3d.hxx"
#endif

#ifndef _INC_FLOAT
#include <float.h>
#endif

#ifndef _STREAM_HXX
#include <tools/stream.hxx>
#endif

/*************************************************************************
|*
|* dreidimensionales Volumen, symmetrisch zu den Koordinatenachsen
|*
\************************************************************************/

namespace binfilter {
class Vol3DPointIterator;

class B3dVolume
{
// friend class binfilter::Vol3DPointIterator; //STRIP008 
 friend class Vol3DPointIterator;
 protected:
	Vector3D aMinVec;
	Vector3D aMaxVec;

 public:
	B3dVolume(const Vector3D& rPos, const Vector3D& r3DSize,
		BOOL bPosIsCenter = TRUE);
	B3dVolume();

	void Reset();
	BOOL IsValid() const;

	B3dVolume& Union(const B3dVolume& rVol2);
	B3dVolume& Union(const Vector3D& rVec);

	const Vector3D& MinVec() const { return aMinVec; }
	Vector3D& MinVec() { return aMinVec; }

	const Vector3D& MaxVec() const { return aMaxVec; }
	Vector3D& MaxVec() { return aMaxVec; }

	double GetWidth()  const { return aMaxVec.X() - aMinVec.X(); }
	double GetHeight() const { return aMaxVec.Y() - aMinVec.Y(); }
	double GetDepth()  const { return aMaxVec.Z() - aMinVec.Z(); }

	friend SvStream& operator>>(SvStream& rIStream, B3dVolume&);
	friend SvStream& operator<<(SvStream& rOStream, const B3dVolume&);
};
}//end of namespace binfilter


#endif			// _B3D_VOLUM_HXX
