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#ifndef _B3D_MATRIL3D_HXX
#define _B3D_MATRIL3D_HXX

#ifndef _B3D_BUCKET_HXX
#include "bucket.hxx"
#endif

#ifndef _TOOLS_COLOR_HXX
#include <tools/color.hxx>
#endif

#ifndef _STREAM_HXX
#include <tools/stream.hxx>
#endif

namespace binfilter {

/*************************************************************************
|*
|* Moegliche MaterialModes fuer Polygone
|*
\************************************************************************/

enum Base3DMaterialMode
{
	Base3DMaterialFront = 0,
	Base3DMaterialBack,
	Base3DMaterialFrontAndBack
};

/*************************************************************************
|*
|* Moegliche MaterialValues fuer Polygone
|*
\************************************************************************/

enum Base3DMaterialValue
{
	Base3DMaterialAmbient = 0,
	Base3DMaterialDiffuse,
	Base3DMaterialSpecular,
	Base3DMaterialEmission
};

/*************************************************************************
|*
|* Basisklasse fuer Materialparameter
|*
\************************************************************************/

class B3dMaterial
{
private:
	Color					aAmbient;
	Color					aDiffuse;
	Color					aSpecular;
	Color					aEmission;
	UINT16					nExponent;

public:
	B3dMaterial();

	// Laden/Speichern in StarView
	virtual void WriteData(SvStream& rOut) const;
	virtual void ReadData(SvStream& rIn);

	// Vergleichsoperator
	BOOL operator==(const B3dMaterial&);
	BOOL operator!=(const B3dMaterial& rMat) { return (!((*this) == rMat)); }
protected:
};

}//end of namespace binfilter

#endif          // _B3D_MATRIL3D_HXX
