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#ifndef _POLYPATH_HXX
#define _POLYPATH_HXX

////////////////////////////////////////////////////////////////////////////////////////////////////
namespace binfilter {

class XPolygon; // Dummy zum Uebersetzen

enum PathKind {PATH_POLYGON,
			   PATH_POLYLINE,
			   PATH_BEZIER,
			   PATH_BEZIERLINE};

class PolyPath {
protected:
	// ...
public:
	PolyPath();
	PolyPath(const PolyPath& rPath);
	~PolyPath();
	void Clear();

		  USHORT    GetPathCount()        const;
		  PathKind  GetPathKind(USHORT i) const;
	const Polygon&  GetPolygon (USHORT i) const;
	const XPolygon& GetXPolygon(USHORT i) const;
		  Polygon&  GetPolygon (USHORT i);
		  XPolygon& GetXPolygon(USHORT i);
	const Polygon&  operator[] (USHORT i); // eigentlich identisch mit Get

	void InsertPolyPath  (const PolyPath&   , USHORT nPos=POLYPOLY_APPEND);
	void InsertPolygon   (const Polygon&    , USHORT nPos=POLYPOLY_APPEND);
	void InsertPolygon   (const PolyPolygon&, USHORT nPos=POLYPOLY_APPEND);
	void InsertPolyLine  (const Polygon&    , USHORT nPos=POLYPOLY_APPEND);
	void InsertBezier    (const XPolygon&   , USHORT nPos=POLYPOLY_APPEND);
	void InsertBezierLine(const XPolygon&   , USHORT nPos=POLYPOLY_APPEND);

	BOOL operator==(const PolyPath& rPath);
	void operator!=(const PolyPath& rPath);
	void operator= (const PolyPath& rPath);
	void operator+=(const Point&);
	void operator-=(const Point&);

	Rectangle GetBoundRect() const;
	BOOL IsInside(const Point&) const;
	BOOL IsTouch(const Rectangle&) const;
};

// ExtOutputDevice::DrawPolyPath(const PolyPath&)
// Alle Polygone und Beziers werden zu einem einzigen PolyPolygon gemacht das
// dann mit DrawPolyPolygon() ausgegeben wird. Alle PolyLines und BezierLines
// werden dagegen mit DrawPolyLine() (oder DrawPolyPolyLine()?) gamalt.

////////////////////////////////////////////////////////////////////////////////////////////////////

}//end of namespace binfilter
#endif //_POLYPATH_HXX

