class IfTreeItem

Base class for Fea configurable items where the modifications need to be held over and propagated later, ie changes happen during a transaction but are propagated during the commit. More...

 
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Public Methods

Protected Static Methods

Protected Members


Detailed Description

Base class for Fea configurable items where the modifications need to be held over and propagated later, ie changes happen during a transaction but are propagated during the commit.

 IfTreeItem ()

IfTreeItem

 ~IfTreeItem ()

~IfTreeItem

[virtual]

enum State { NO_CHANGE = 0x00, CREATED = 0x01, DELETED = 0x02, CHANGED = 0x04 }

State

inline bool  set_state (State st)

set_state

inline State  state ()

state

[const]

inline bool  mark (State st)

mark

inline bool  is_marked (State st)

is_marked

[const]

inline void  set_soft (bool en)

set_soft

inline bool  is_soft ()

is_soft

[const]

void  finalize_state ()

finalize_state

[pure virtual]

Virtual method to be implemented to flush out state associated objects, ie if an object is marked CREATED or CHANGED it should be marked NO_CHANGE, if an object is marked DELETED, it should be removed from the relevant container and destructed.

string  str ()

str

[const]

inline uint32_t  bits (State st)

bits

[protected static]

State _st

_st

[protected]

bool _soft

_soft

[protected]


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