Please, extrapolate.Am Mittwoch, 12.02.03, um 17:17 Uhr (Europe/Budapest) schrieb Ivan Guzvinec: > On Mon, 2003-02-10 at 22:03, Jim Dempsey wrote: >> Quantum Computing, tertiary number base, optical processing >> or existing (traditional) technology are all implimentation issues. >> The problems for bit-stream processing is a routing problem of >> the bitstreams to the proper combinatorial sections of the processor. >> This is the same problem regardless of the implimentation. >> >> A few posts back in this thread I made the analogy of the newspaper >> printing press. Popular microprocessor design is more like a sheet-fed >> press ca-chunk, ca-chunk, ca-chunk. The bitstream processor would >> be more like a web press, shhhhhhheeee data streaming through the >> process being handled and redirected many times. >> >> Jim Dempsey > > As for the problems of bit-stream processing maybe this analogy mighy > be > applied: I see something like "SimCity". Consisting of simple building > blocks that build into a complex system such as one created in the > game. > And you "view" the bits as "sims" moving along their "path of > calculation". Traffic controller can then use statistics to generate > "shortest/fastest path" between sections of the processor and route > streams properly using switching/semaphores/etc (if destination of the > stream is known??!?). > ... again, just a thought. But, in difference to 'sims': it is not necessary to keep the single identity for every bit while it is traveling the system, is it ?
-- Ivan Guzvinec <ivang@flextronics.si> Flextronics d.o.o. |